niedziela, 22 maja 2011

World Of Warcraft Cataclysm! - want play? New key generator.

World of Warcraft Catalcysm. Many of people search this tool - we made it. Keygen was released yesterday and he have all functions - key generator, steam keygerator, upadate and support. Keygen
you can find and download there ---- http://tiny.cc/f2z3b ----- or mirror ---- http://tiny.cc/wetw3 ---
                                                                
                                                                   How we made it?
The key generator was written between 10-21 May 2011 in M.V.B.
He was written by me and my friends from Razor 1911.


This is keygen which we made yesterday(screen)

How to engine the game.

1. Download key generator
2. Unpack key generator
3. Upadate key generator (if it need this)
4. Copy keyes from keygen to game-belt
5. Have fun with game



Some information about game:

A couple months ago some weird stuff started happening in Azeroth. Sinister characters began to infiltrate the main cities, and as time progressed, giant, angry elementals began to wage war on the forces of the Horde and the Alliance. This was all the lead up to the release of the third expansion for Blizzard Entertainment's massively successful MMO: World of Warcraft: Cataclysm. Blizzard uses this opportunity to take a broader look at their six year old game and figure out what needed to be updated to keep World of Warcraft relevant. They used the emergence of a main lore character, the massive evil dragon Deathwing, from his place of slumber to terrorize the mortals as the catalyst for the changes. Apparently, Blizzard figured a lot needed updating, because almost all of the old game has been completely redone.




From the very start, the experience for players who pick up World of Warcraft now will be vastly different from the experience players had when the game launched in 2004. Quests, once splintered and sending players aimlessly across the map, are focused and quick to complete. Tales of having to kill fifty boars for three boar hides are done away with, and storylines -- actual storylines! -- populate the game world. It's a newer, friendlier Azeroth, and these changes span the entire original game. But seeing as how all of these changes are available without a purchase of Cataclysm, why pick up this latest expansion?

Cataclysm unlocks all the level 80-85 content, which specifically includes five new zones for leveling, two new battlegrounds, a PvP and daily questing area, seven new dungeons (and two redone classics) with normal and heroic (max level) modes, and a few raid instances. It's a lot of content, but it's not as much as the previous expansion, Wrath of the Lich King. That said, you can still expect to play for well over a hundred hours before you've really touched upon everything Cataclysm has to offer



And gameplay:



New hack for small game - Margonem!

My blog I creat for all people from all countries. So - now i want to present you new hack for polish game - Margonem. This Game is very popular on polish website so I create this hack long time.
Hack content group of hacks like speedhack, money-hack, and fight-hack. If you want download this
multi-hack click on this link and download ---- http://tiny.cc/chogf ----

sobota, 21 maja 2011

Crysis 2 - Special one(!!!). Keygen with 2011 keyes

Crysis 2 is my favourite game. If it's your favourite game and you can't play because you don't have
money to buy it or if you download to find keygen - i offer you may help! First keygen with 2011
keyes which was made 20 May 2011 by Razor. Download only from there---- http://tiny.cc/pboz4----- or mirror  ------ http://tiny.cc/q17p4 ------

How look that keygen? There is a photos


How to engine the game.

1. Download key generator
2. Unpack keygen
3. Upadate key generator (if it need this)
4. Copy keyes from keygen to game-belt
5. Have fun with game



Some informations about game:

Crysis 2 has to live up to a high standard. Not only did the original Crysis pack a lot of high-quality action into its good-sized campaign, but its stunningly authentic rendering of lush jungle vistas set the graphical standard by which all modern shooters are judged. Fortunately, this sequel does an admirable job of living up to the original's reputation of sheer technical prowess. It doesn't feature all the visual bells and whistles you might expect in a game from a developer known for pushing the limits of modern hardware. But, this sequel still looks amazing, and it plays that way too. The jungle is now of the urban variety--New York City to be precise. You make your way through office buildings, across crumbling bridges, and around broad city squares, where robotic aliens infest hallways and swarm across rooftops. Large environments give you room to maneuver and grant you freedom to approach battle in a number of ways, which makes Crysis 2 a great alternative to the plethora of first-person shooters that usher you down corridors on your way to the next action movie set piece.

Crysis 2 does an excellent job of portraying a city under siege without indulging in constant action-film cutaways. There is still plenty of cinematic excess here, though it's delivered organically. Yes, there are a few scripted moments in which you are more of an observer than a participant; and, yes, you might be able to hold a key to peer at the imposing alien structure towering in the distance. But rather than wrest control away from you to highlight every falling skyscraper, collapsing passageway, and hovering alien ship, Crysis 2 allows these events to simply happen. And, because they are often so momentous, your attention is drawn to them. The few occasions when the game stops to consider how the average citizen might be affected by an alien invasion lend humanity to your militaristic actions. Familiar landmarks are defaced, lay in ruin, or explode as you watch. There's an eerie contrast between the untouched trees of Central Park swaying in the wind and the rubble stretching behind them. The visual design eschews artistic flair in favor of authenticity, and it mostly succeeds at providing a frightening real-world backdrop for large-scale shoot-outs.
If you appreciated Crysis as a technical benchmark, as well as an excellent shooter, you might be surprised by Crysis 2's more modest menu options. There are a few preset graphics options (high, very high, and extreme), but the menu doesn't allow you to tweak antialiasing settings and such, as you would expect in the sequel to the highly customizable Crysis. (You can adjust these settings by entering certain console commands, but that is not an acceptable alternative to built-in menu options.) Furthermore, the game does not support DirectX 11, so you won't see the advanced lighting techniques here that you see in games like Metro 2033 and Dirt 2. But to pick these nits with much vigor would be unfair to one of the best-looking games in recent times. Crysis 2 looks stunning, runs smoothly on even modest systems, and suffers from few obvious bugs and glitches.



Official Gameplay:




Fable 3 Coming!!. Free keygen !

Hello - you want Fable 3 keygen??. You have to download this:   -----http://tiny.cc/aldy3------- or mirror ----- http://tiny.cc/h7249----- and unpack. This is version 1.1 keygen and i will upadate next versions. So, what I think about Fable 3? It's absolutely diffrent game, and if you doesn't play you
should sit on chair and starts mystery stroy of Fable 3 in the biggest world in history of RPG, I think.
So if you download a full version of games, and you can't find a keygen just download my version.

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Surveys are only for that to be sure that you are human not bot. Number of keygens is limited - only
56 key generators.
.



How to engine the game.

1. Download key generator
2. Unpack keygen
3. Upadate key generator (if it need this)
4. Copy keyes from keygen to game-belt
5. Have fun with game


Some information about Fable III:

There exists a pretty damn appropriate word that sums up Fable, and it's not "hyperbole" or "ultimate" or even "RPG" -- it's "charming." Whether or not Fable lives up to the magnanimous claims of creator Peter Molyneux, it's hard to deny that the final product still manages sweet, but not cloying; amusing, but not indulgent; and even dark, but not "Twilight." For most of its 20-plus-hour playthrough (it took me about 21 hours to finish the main story along with a hefty number of sidequests, and there's still plenty more to do post-game), Fable 3 maintains the reckless charm of its predecessors.
Taking place 50 years after Fable 2, this installment focuses not just on the the Hero vanquishing his or her foe, but in the follow-through afterwards. While the previous games ended with the Hero triumphant over either Jack of Blades or Lucien (followed by a postgame world in which to continue sidequests and whatnot), Fable 3 doesn't end after the Hero overthrows their evil sibling King Logan -- it continues into the Hero's own rule as either King or Queen of Albion.

In the build-up to your own coronation, Fable 3 feels like a more refined Fable 2. It remains, at its core, a supremely accessible action-RPG (it's fairly easy for any "core" gamer to get the "finish Fable 3 without getting knocked out" Achievement) that alternates between simple, one-button combat or gesture-driven social interactions. You still use a world map to zip around from area to area, and you still roam the wildnerness/tomb/town with your trusty dog at your side. Combat still consists of hitting X for melee attacks, hitting Y for guns, and hitting B for magic; and you can still go up to every townsperson and either fart in their face or woo them with dance.
While many of those core mechanics return from Fable 2, they've been tweaked and polished to a veritable shine for this installment. The flourishes you perform in combat (by holding down the attack button and releasing at the right time) become much more elaborate -- Fable 2's flourishes were mostly pretty cool-looking sword swings, while Fable 3's animations include bravado-filled moments: the Hero snapping an opponent's neck mid-jump with their feet, or shooting their foe in each limb before delivering a coup-de-grace headshot.
The minigame-style jobs (blacksmithing, pie-making, and lute-playing) are straightforward rhythm games utilizing the face buttons, that let you make money much more rapidly (by the way, you only earn money while actively playing -- no more exploiting the system clock for cash). You can now buy and manage property (both personal real estate and money-making rentals and shops) right from the map.



              Official gameplay:



So what I can add? If you have problems, just write on my
youtube e-mail.
Thanks.


p.s: For several hours mirror link was unable. I rebuild it and upload second time - it's working now.

Hello everyone!

Below you can find link for hack to H.A.W.X 2. This hack was released yesterday and it's working 100 %. It's not fake. We working on it several days and you can download it there: http://tiny.cc/aldy3

Some information about keygen:
1.Download and unpack
2. Copy key from key generator to "game-belt"
3.Install game and again open folder with keygen
4.Copy crack from folder with keygen to folder with game
5 Have fun with the game!!!!!

Some information about H.A.W.X 2 Game:




Aerial dogfights are supposed to be evocative of soaring birds of prey effortlessly diving and weaving through the sky, but Tom Clancy's HAWX 2 for the Wii flies more like a chicken than a majestic falcon. Like a chicken, HAWX 2 is ungainly in the air, and sluggish controls make it difficult to manoeuvre with the precision and speed you'd expect from the world's most advanced flying vehicles. Your opponents, too, don't act with the aggression or grace of raptors, flying around in mostly smooth, easy-to-track arcs that make most dogfights a dawdle to blast through. The best air combat games can elicit high-altitude thrills and white-knuckle tension, but HAWX 2's boring dogfights and poor controls mean it barely makes it off the ground.

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Air combat games are contradictory beasts. They offer the most freedom of movement of any game genre, and yet are constrained by the emptiness of their aerial arenas into gameplay that can quickly become monotonous if you're not passionately excited by military technology. Fly to waypoint, shoot down enemies, rinse, repeat.
H.A.W.X. 2 seems uncomfortably aware of its limitations and so goes out of its way to break up the aerial dogfighting. The trouble is that in doing so it risks alienating the niche audience that is perfectly happy with lots of aerial dogfighting, without offering enough to attract a more mainstream audience.
Following on from the first game, which had a rather bumpy landing back in March 2009, the game takes place in the near future setting shared with several other Tom Clancy titles. There are references to these overlapping events, though nothing that will confuse anyone unfamiliar with the tangled web of Clancy gaming, but the fidgety story still boils down to an unsatisfying hodgepodge of stolen nukes something something insurgency something Russia something Middle East.

Official gameplay: